A downloadable game

Download NowName your own price

Waeldaeg is a roleplaying-game zine about explorers from the Early Middle Ages going beyond a melted glacier far in the North. Beyond the icy strait lies a vast and mist-locked sea of strange, wondrous, and horrifying islands. Among these islands, the explorers will find evidence of the presence and reign of the First, an ancient civilization that built wondrous ruins and alchemized biological creations. Their artificially-created progeny dot the islands and have built their own civilizations and nations, and the great and terrible war-things the First crafted guard the ancient places. Through all of this, your player’s despondent and unhealthily curious characters will travel, explore, and find dangerous and harrowing adventure.

The zine’s focus is on generating content for adventures best played with your favorite choice of dungeon-game; things like Knave, Cairn, Into the Odd, Maze Rats, or even Warlock! would make for enjoyable campaigns. Newer dungeon games like Pathfinder (either edition) or the game we all know and have played could do as well, given the system neutral statblocks and procedures.

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorStacking Dice
GenreRole Playing
TagsFantasy, Sci-fi, zine

Download

Download NowName your own price

Click download now to get access to the following files:

Waeldaeg Final PDF (Bookmarked-Linked).pdf 3.3 MB

Comments

Log in with itch.io to leave a comment.

I really like this setting - it’s both prescriptive in its world-building (the world is ending and people seek salvation or glory or wealth or just hope in the northern seas) and open ended / sandbox-y (the exact specifics of what is causing the world to end and why folks seek those things in the north is somewhat vague). Much of the detail is revealed by generative tables, which is great!

These are very evocative, but short, tables, a few of which are nesting (meaning you roll on one table and then one or more sub-tables of varying sizes).

There’s an archipelago-crawling hex generation procedure that, again, is evocative but also very minimal.

My only real complaint is that there’s just not more here - it’s so freaking cool that I just want more tables, more procedures, more potential stuff that reveals this awesome setting.

Any plans to release more stuff?